Developer Vedinad has released a new update for Megabonk, with update 1.0.64 bringing hats into the game, so you can style your character even more. There are 21 hats in total, some new achievements, and a new Megachad skin. The new update also addresses a save and progress bug, where players have had progression reset due to errors with Steam Cloud or the game having issues. The fix is a new setting in settings which will use Steam achievements to recover lost progress, though it wonât be perfect.
Megabonk update 1.0.64 update patch notes
New Stuff
- 21 Hats and Achievements
- New Megachad skin
UI
- You can see what items you have banished in the pause menu and when opening a chest / shrine
- Stats now show while holding tab and showing map
- Added a little window in the Unlocks tab in the main menu showing what stats are upgradable and useful for different weapons (suggested by NintenDoingIt on reddit). Also shows all stats unique to each character
Balancing
- Pots / Vases now give a little luck, which scales with the stage, suggested by nate_codes. I think itâs a fun suggestion, as it incentivizes collecting pots, which increases value of good movement and map routing, as well as Movement speed stat and Pumpkin item. Let me know what you think
- Slightly buffed Robinetteâs passive in late game. Damage per 1k gold after 1M gold: 2.5% -> 3.5%
- Feathers now give about 10% more speed forward when jumping, as well as giving +1 jumps
- Bone now has higher default knockback (1.25 -> 1.5) and no longer has Knockback as an upgrade offer, but instead has Crit Chance and Crit Damage
- Shotgun now has higher default knockback (2.5 -> 3) and no longer has Knockback as an upgrade offer, but instead Crit Damage
- Vlad now has 5% Lifesteal (flat) added to character stats
- Robinette now has 5% Gold Gain (flat) added to character stats
- Spaceman now has 5% XP Gain (flat) added to character stats
- You can now obtain a max amount of 25 Za Warudos per run
Other
- Fixed some issues with certain characters heads or hats clipping through Santa Hat
- Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesnât actually matter.
- Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion
- Xp shards now have a little size difference so you can tell the better xp shards apart from the normal ones
- Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement
- Can spin the character in the Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers
- Lowered the volume of Scythe a bit, as it was too loud
- New setting in Effects tab: Enemy Attack Indicator Color â Allows you to change the color of the red spheres that indicate where an enemy attack will hit
- New setting in Effects tab: XP & Gold increase text â Toggle the small text next to your player that shows how much xp and gold you gained
Bugs
- Fixed some errors caused by Steam Rich Presence, which mightâve stopped achievements from working properly sometimes in-game
- Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards
- Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger onceâŠ. yikes (thanks to Noll Reed for the find)
- Fixed a bug where Chunkers was only affected by its own Projectile Speed stat on the weapon itself, and not by the Player Stat (also Noll Reed)
- Fixed a bug where Joeâs Dagger Execute sometimes did no damage (also found by Noll ReedâŠ)
- Fixed a bug where Robertoâs ghost chests would spawn inside of walls on the Boss Stage
- Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled (found by ăĄăŒăă«)
- Fixed a bug where minibosses would spawn under the map (reported by virgules)
- Fixed a default game setting that caused some lower fps and a translations error (reported by Justicetom)
- Fixed a bug where poison could sometimes bring you below 0 hp and kill you (found by Snek)
- Fixed a bug where some projectiles didnât properly change their opacity
- Fixed a bug where Spicy Meatball and Bushâs passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should.
- Fixed a UI bug in the âUnlocksâ window, where the buy button would overlap with the achievement description
- Fixed a bug where hats would not be affected by the shield outline
- Fixed a bug where money would keep circling you and not be picked up⊠at least i think its fixed
- Fixed a bug where you could stand on the invisible floor below the final boss arena
- Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy
- Fixed a bug where Rollerblades didnât work properly after teleporting to the next stage
Source: Steam


Great to see the new update for Megabonk! Adding hats sounds like a fun way to enhance the gameplay. It’s also great that the progress issue is being addressed. Looking forward to trying it out!
I agree, the addition of hats is a great touch! It not only personalizes characters but can also create a fun way for players to express themselves. I’m curious to see if there will be different styles or themes for the hats in future updates!
Absolutely, the hats really do add a fun layer of customization! Itâs interesting to see how small features like this can enhance player engagement and make the game feel more unique. I wonder if there will be seasonal hats in future updates!