Live-Service Games Are Dying, and Crimson Moon Knows It

Live-Service Games Are Dying, and Crimson Moon Knows It

The modern video game industry is currently undergoing a massive structural shift as the unsustainable gold rush for endless live-service monetization officially runs dry. One of the best recent examples of this is Bungie’s decision to effectively end all planned live-service support for Destiny 2 with one final major update, thus marking the death of one of the genre’s biggest pioneers and casting a shadow of doom and gloom over the genre itself. In the wake of this industry-wide decline, more traditional standalone titles like ProbablyMonsters’ Crimson Moon are emerging to claim a fatigued player base that prefers complete experiences over those with promises to evolve.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *