Little Nightmares 3 Preview – It’s dangerous to go alone

Little Nightmares 3 Preview – It’s dangerous to go alone

The Little Nightmares series has become a favourite amongst fans of grotesque horrors. The puzzle platformer has that grim and grimy aesthetic, with that unnerving need to constantly hide from the unnervingly large and terrible inhabitants of these worlds. While you had an AI-controlled partner through Little Nightmares 2, and can continue to play solo in its upcoming sequel, Little Nightmares 3 will finally let you share these horrors with another person.

I asked Little Nightmares III Producer Coralie Feniello about taking this jump, and how co-op can share out and maybe reduce the horror. “That’s something we thought about at the beginning,” she said, “would it be as scary playing co-op? I think it’s just a different atmosphere, a different vibe, but it’s not like removing the fear from what I’ve seen. Sometimes people tend to just have a lot of empathy together and to just feel the fear from the other one, so it’s kind of a balance at the end. But it is quite different because sometimes you will laugh, sometimes you will have fear. When you play alone – I mean, single player – you will keep a bit more immersed in the atmosphere, like the sound will be kicking in more and things like that.”

There’s a pair of new characters found within Little Nightmares 3, as Low with his beaked mask, cape and bow, and Alone with her tufts or red hair, green jumpsuit and wrench journey through the Nowhere and a spread of different realms found within. Once again, their journey will be told wordlessly, but as Coralie said, “More is not always better. We wanted to tell a lot of things to everyone, and then we realised that it’s not working like that in speechless stories. We want to tell very impactful story points at different points of the game and then all the complexity of that all goes in the environment. We do know that fans tend to have a lot of theories and so they will enjoy and see what’s going on in the environments, but everyone should have something at the end.”

Little Nightmares 3 Carnival

Our hands-on came while playing through a section known as Carnivale, which is dark and depressing for more reasons than just the lashing rain that’s pouring down as we visit. The first thing that surprises, as we find ourselves washed up on a sea shore at the start of the demo, is that we’re not bound together by a shared screen space. With co-op being exclusively online, Little Nightmares 3 avoids that co-op game conundrum of whether to allow for split screen or keep characters together within view of the screen, and so instead lets you both meander and view the world entirely independent of one another. It’s an interesting choice that does allow for more freedom when exploring the scenes presented to you.

“That’s also one of the reasons why we are online co-op and not couch,” Coralie revealed, “because we didn’t want it at all to have a split screen. In Little Nightmares, each room is, I would say, like a frame […] each room comes from craftsmanship and each room has a lot of details and we do want each room to be seen in full screen. I think that’s super important with the camera view.”

It doesn’t take long to reach the carnival itself, with hunched over visitors to the carnival having little real interest in you – they’re far more concerned with having what looks like an absolutely fantastic time! Sure, they’re tightly wrapped up in coats to withstand the rain, and the crowds are a bit thick to get anywhere all that quickly, but there’s plenty of greasy looking food, all these lit up tents to visit, rides to spin around on, tubs for apple bobbing – try not to drown, though! – and the odd pinata to smack with a stick. Sure, it might not actually be a pinata, and really just be the upended corpse of a former guest, but when you’re blindfolded, what’s the difference? I guess there’s fewer sweets that come out… It’s all delightfully dark and twisted.

I really enjoyed the almost incidental fun and games that I could engage with as well, playing as Low with the bow and arrow. There were plenty of balloons to target and pop with a quick auto-aimed arrow shot, but then there was also a pop-up target carnival game that I spent a good few minutes trying to best. Surprise surprise, it was rigged so that even just hitting three targets in time needed frame-perfect precision, though Coralie claimed that it’s technically possible to win…

But Alone isn’t left out from these interactions. Coralie said, “It depends on the chapters! I think from the Necropolis to the first one, you find things things to break on the ground that got a bit more, like pottery and things like that. So that’s kind of fun as well. But yeah, I think the long distance off Low makes it a bit more satisfying on the side for an environmental stuff, but also Alone gets to open secret doors. At some points when you have some hidden collectables, it’s usually behind secret walls that Alone can break.”

Journeying through this together, there’s some classic two-player puzzles to work through. You’ll have to collaborate to push and pull heavy objects; one player will have to boost the other up and over to reach a switch or movable object; one person pulls a lever to move a platform for the other, with a second lever or new path that they can later access. It’s familiar on a pure gameplay level, but wrapping it up in that grimy Little Nightmares aesthetic and having the ability to explore independently gives it a distinctive feel and tone.

Little Nightmares 3 Carnival combat

That’s accentuated in moments where combat comes to the fore. In many situations, your only option is to sneak as quietly as possible and hide, the much larger beings of this world keen to hunt down the pointy white little Nomes and other small people as quickly as possible. But there are moments of combat as well, bringing the bow and wrench to the fore. You still need to work in tandem to get through these moments, as creepy animated dolls spring to life and come after you. Low can get in the first strike, a crack shot to knock off their head, but the body keeps on coming, needing you to lure it away so that Alone can finish the job by whacking the noggin into the floor once and for all. It’s satisfying, and I’m keen to see how other enemies and combat moments come together.

It was a key point for the team to build around, Coralie said: “Earlier Little Nightmares games already had some little combat with pipes and stuff that you find in the environment. Here, we really wanted to use the cooperation to be able to bring that to the players and also bring some gameplay that will be time dependent – basically, you need to do something and the other one has to do something kind of at the same time.

“Something that we’ve seen with the play is that for a lot of players, it’s way harder to play in multiplayer than in single player for that, because you could mess up in single player, but the AI will not, and if you are in multiplayer, both of you can mess up, so it’s like twice the risk of not being able to do it! But that’s really fun to see, I think.”

Little Nightmares 3 Carnival sneaking

This is still thoroughly Little Nightmares, keeping so much of the tone and feel of the first two games, from the dank visuals to the trial and error sometimes needed to figure your way past deadly monstrosities. Sharing this with another person does change that in that always enjoyable fashion. You’re joking and wise-cracking as you go, conferring to figure out puzzles, taking turns to apologise for messing up a particular encounter. For me, it does lighten the horror a bit, but if that’s what you demand from Little Nightmares then, well, you don’t have to play together…

20 Comments

  1. abbey66

    Great to see a preview of Little Nightmares 3! The series has such a unique charm and definitely keeps players on their toes.

  2. rleuschke

    I completely agree! The eerie atmosphere and intricate puzzles really set it apart. I’m also curious to see how they expand on the story in this installment, especially with new characters. It could add even more depth to the chilling experience!

  3. amelia27

    I totally get that! The blend of visual storytelling and psychological elements really enhances the experience. I’m also excited to see how they expand the lore in this installment.

  4. npacocha

    Absolutely! The atmosphere in Little Nightmares really pulls you in, making every puzzle feel like a part of a larger narrative. It’ll be interesting to see how they expand on that in the third installment.

  5. dewitt22

    I completely agree! The eerie atmosphere adds so much tension to the gameplay. Plus, the unique art style really enhances the overall experience, making each environment feel hauntingly beautiful. It’s fascinating how the visuals contribute to the storytelling!

  6. dborer

    Absolutely! The art style really enhances the overall experience, making every environment feel hauntingly immersive. I’m also excited to see how the new mechanics in Little Nightmares 3 will further challenge players and deepen that sense of dread.

  7. major11

    I completely agree! The unique art style does a fantastic job of immersing players in that unsettling atmosphere. Plus, the puzzles often tie into the visual design, adding another layer of depth to the gameplay. It’s exciting to see how they’ll expand on this in the new installment!

  8. edward.cartwright

    Absolutely! The art style really enhances the eerie atmosphere, making the puzzles even more engaging. Plus, the way the environments tell stories without words adds a whole new layer to the experience. Can’t wait to see how they expand on that in the new installment!

  9. wunsch.nia

    I completely agree! The unique art style definitely adds a layer of depth to the gameplay. Plus, the way the environments are designed often hints at the puzzles themselves, which keeps players on their toes. It’s exciting to see how they’ll expand on that in the new installment!

  10. bell82

    Absolutely! The art style really enhances the eerie atmosphere, making every puzzle feel even more immersive. I also think the character designs really capture the sense of vulnerability that adds to the tension.

  11. everett06

    I completely agree! The unique art style truly draws you into the unsettling world. It’s fascinating how the visuals can amplify the tension, making each puzzle not just a challenge but also an immersive experience. Can’t wait to see how they expand on this in the new game!

  12. iwelch

    Absolutely! The art style really enhances the atmosphere, making each scene feel like a haunting painting. It’s also intriguing how the puzzles often reflect the dark themes, deepening the overall experience.

  13. dbalistreri

    I completely agree! The unique art style does a fantastic job of immersing players in its eerie world. Plus, the puzzles are cleverly designed, adding another layer of challenge that keeps you engaged. Can’t wait to see how they expand on that in the new game!

  14. vlebsack

    Absolutely! The art style really enhances the overall atmosphere, making the puzzles feel even more intense. It’s fascinating how the visuals and gameplay work together to create such a haunting experience. Can’t wait to see how they expand on this in the new installment!

  15. ubailey

    I completely agree! The art direction really brings the eerie world to life. It’s interesting how the visuals can evoke emotions that make the puzzles more engaging, adding layers to the overall experience. Can’t wait to see how they expand on this in the new game!

  16. lera19

    Absolutely! The art direction does a fantastic job of creating an unsettling atmosphere. I also find it fascinating how the puzzles often reflect the themes of isolation and fear, making the gameplay even more immersive.

  17. victoria.kilback

    I completely agree! The atmosphere is truly immersive. Additionally, the puzzles seem to blend seamlessly with the story, which enhances the overall tension and engagement. It really keeps players on their toes!

  18. umosciski

    I totally see what you mean about the atmosphere! It’s impressive how the puzzles not only challenge players but also enhance the eerie environment. I’m curious to see how the new mechanics will evolve the gameplay further!

  19. alice.murphy

    I completely agree! The atmosphere really adds to the tension, making each puzzle feel even more significant. It’s interesting how the design encourages players to engage with their surroundings in a deeper way, blending horror with problem-solving.

  20. keebler.theresia

    Absolutely! The eerie sound design also plays a huge role in heightening that tension. It’s fascinating how every element, from visuals to audio, contributes to the overall experience in Little Nightmares.

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