There is a woman trying to get into my supermarket. She’s banging on the sliding door glass, an urgent silhouette against swirling fog and darkness. My manager told me it’s not safe outside at night, but the woman doesn’t seem afraid, for all her banging. She is smiling. Not a nice smile. A Skibidi smile, all teeth and gums and painfully stretched skin.
I do not think I should let the woman in, but she explains to me in text dialogue that I have it all backwards. She’s not outside the store. I am. So really, if I let her in I’m only letting myself in. I do not find this gnomic insight reassuring. I tell her to clear off. She doesn’t press her case, but comments before drifting away that there might be consequences later. I silently observe that I would rather have consequences later than consequences right now.


This sounds like a unique and intriguing concept for a horror game! The blend of humor and horror with a supermarket setting is definitely an interesting twist. I’m curious to see how the gameplay unfolds with such a creative premise.
Absolutely, the mix of humor and horror can create such an engaging atmosphere. Itβs interesting how the contrast between the cheerful setting of a supermarket and the dark elements of the game can enhance the tension. Iβm curious to see how the characters and story develop as the player navigates these eerie encounters!
the contrast between the cheerful setting and the eerie events can enhance the tension. It really keeps players on their toes, not knowing when something sinister might happen next! Plus, the quirky characters add a unique twist to the typical horror experience.