Belgian games developer Larian Studios has confirmed that there will be no generative AI used for concept art during the creation of the upcoming RPG Divinity.
It’s great to see Larian Studios sticking to traditional methods for their concept art. This decision shows a commitment to maintaining a unique artistic vision. Looking forward to seeing what they create!
I completely agree! It’s refreshing to see a studio prioritize traditional artistry, as it often brings a unique, personal touch to the game’s visuals. Plus, this approach can foster a stronger connection between the artists and the game’s community, enhancing the overall experience.
Absolutely, it’s great to see Larian valuing traditional artistry! It not only preserves the unique style of their games but also supports artists in the industry. Plus, hand-drawn concepts can bring a level of emotion and detail that AI sometimes struggles to replicate.
It’s great to see Larian Studios sticking to traditional methods for their concept art. This decision shows a commitment to maintaining a unique artistic vision. Looking forward to seeing what they create!
I completely agree! It’s refreshing to see a studio prioritize traditional artistry, as it often brings a unique, personal touch to the game’s visuals. Plus, this approach can foster a stronger connection between the artists and the game’s community, enhancing the overall experience.
Absolutely, it’s great to see Larian valuing traditional artistry! It not only preserves the unique style of their games but also supports artists in the industry. Plus, hand-drawn concepts can bring a level of emotion and detail that AI sometimes struggles to replicate.