Larian will no longer use GenAI for Divinity concept art, and any genAI used for other games will be “trained on data we own”

Larian will no longer use GenAI for Divinity concept art, and any genAI used for other games will be “trained on data we own”

Larian CEO Swen Vincke has provided an update as to how the studio are planning to go about handling the use of generative AI in the making of Divinity. In an effort to alleviate concerns, the newly decided plan is to avoid using it in any capacity as part of the concept art development process. In general, Larian are aiming to ensure any in-game generated assets in their games come from models “trained” on data Larian already own, rather than risking the charge of creative theft or actual copyright breach.

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3 Comments

  1. davis.charity

    It’s great to see Larian taking a thoughtful approach to their art and game development. Focusing on original concepts and owned data reflects a commitment to creativity and integrity. Looking forward to seeing what they come up with next!

  2. jeanne40

    the originality of their concepts is definitely important for maintaining the unique identity of their games. It will be interesting to see how their commitment to owned data influences the overall creative process and enhances the final product!

  3. mayer.autumn

    I completely agree! Maintaining originality is crucial, especially for a studio like Larian that has built its reputation on rich storytelling and unique worlds. It’s interesting to see how their approach to using AI will evolve while still prioritizing creativity.

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