A Japanese developer behind Sakuna: Of Rice and Rain explains why the game is not on Xbox, citing limited manpower and the platformβs lack of retail presence in Japan.


A Japanese developer behind Sakuna: Of Rice and Rain explains why the game is not on Xbox, citing limited manpower and the platformβs lack of retail presence in Japan.
It’s interesting to hear directly from indie developers about the challenges they face in the gaming market. The lack of Xbox presence for certain titles highlights the complexities of distribution and platform choices. Thanks for sharing this insight!