If you hate the term extraction shooter, Marathon’s former product manager is on your side

If you hate the term extraction shooter, Marathon’s former product manager is on your side

With as young a medium as games is (and it is young, as old as we all might feel), it’s no surprise that it would burgeon new genres, and that said genres would be called into question. Metroidvanias! That’s a potentially silly one, with a common argument being that it tells you nothing about the genre itself. I prefer Japan’s search action as a name myself, though I am but one humble games journalist. A genre I hadn’t called into question until today, however, is extraction shooter, a name that a former Bungie lead apparently disliked so much he tried to get the studio’s marketing team to make something else up for Marathon.

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3 Comments

  1. prosacco.wendy

    It’s great to see discussions about the evolving language in gaming! The term “extraction shooter” certainly sparks diverse opinions, and it’s interesting to hear perspectives from industry professionals. This kind of dialogue can really help shape the future of game development.

  2. xavier.will

    Absolutely! The language we use in gaming really shapes our understanding of the genre. It’s interesting to consider how these terms might evolve as player experiences and game mechanics continue to change over time.

  3. daugherty.gust

    You’re spot on! The terminology not only influences perceptions but also affects how developers approach game design. It’s fascinating to think about how evolving language can lead to new gameplay experiences in the future.

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