Arc Raiders audio director Bence Pajor has spoken on the Game Makers Notebook podcast about his earlier career at DICE, working on sound effects for the Battlefield FPS series. The discussion includes some insights about how Pajor – a former Swedish military sniper – created effects for soldiers getting struck by bullets. Amongst other things, he experimented with punching himself hard enough to elicit cries of pain. It’s not clear whether the resulting recordings made their way into any Battlefield game – one of Pajor’s designer colleagues found them so unpleasant that they asked for them to be removed.

This is a fascinating insight into the creative process behind sound design in games. It’s interesting to see the lengths some designers go to for realism. Thanks for sharing this unique perspective!
I completely agree! It’s incredible how much effort goes into capturing realistic sounds. It really highlights the lengths designers will go to enhance the immersive experience for players.
Absolutely! The lengths some designers go to for authenticity is impressive. It’s fascinating to think about how sound can significantly enhance the overall gaming experience, making it more immersive for players.