“Maybe this is the limit of it”.
AI is absolutely bloomin’ everywhere these days; doubly so if you kept an eye on CES 2026 earlier this month. There’s no getting away from it, and folks are particularly keen to see what game developers think of the whole thing.
Josef Fares, founder of Hazelight Studios and director of both Split Fiction and It Takes Two, recently caught up with Chrisopher Dring at The Game Business. The subject of AI naturally cropped up, and while Fares is keen to highlight the technology’s advantages in game development, he doesn’t see it taking over completely anytime soon, and firmly believes that having someone with a “vision or idea” for a game is vital.
Read the full article on nintendolife.com


It’s interesting to hear Josef Fares’ perspective on AI and its potential limits. The conversation around AI’s role in our lives is certainly evolving, and it’s great to see different viewpoints being shared. Looking forward to more discussions on this topic!
around AI’s capabilities is definitely evolving. It’s also worth considering how creative industries might adapt to these changes, blending human and AI creativity to enhance storytelling.