How a SpaceX engineer ended up working on a spiritual successor to Kerbal Space Program

How a SpaceX engineer ended up working on a spiritual successor to Kerbal Space Program

Late last year, RocketWerkz shared the first details of Kitten Space Agency – a spaceship engineering management game from a team including the original developer of Kerbal Space Program, which aims to fill the sparking void left by the downfall (or is it?) of Kerbal Space Program 2. Aside from introducing feline astronauts, the game runs on a new engine that can support a fancier and more consistent physics simulation.

It looks like catnip for Kerbollards (TM), though I have some broad reservations about the project’s use of new community-funding platform Ahwoo. Among those working on Kitten Space Agency is Stefan Moluf, an actual real-life former spaceship flight software engineer, who wrote code for SpaceX launch vehicles and rockets back in the 2010s. In addition to discussing the game, which you can read about in depth here, we talked a little last year about how Moluf jumped between industries, and how programming rockets compares to programming rocket games. Fear not, the following chinwag makes no mention of Elon.

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3 Comments

  1. aglae.langworth

    This sounds like an exciting development in the gaming world! It’s always fascinating to see how real-life engineering influences game design. Looking forward to seeing how Kitten Space Agency shapes up!

  2. jadon.okeefe

    Absolutely, it really is an exciting time! The blend of engineering principles with creative game design, especially in a space context, can lead to some innovative gameplay mechanics. I’m curious to see how they’ll balance realism with fun in Kitten Space Agency!

  3. boehm.dawn

    I completely agree! It’s fascinating how games like Kitten Space Agency can inspire a new generation of engineers by making complex concepts more accessible and fun. Plus, the community aspect can spark even more creativity among players.

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