How a nod to Nietzsche in Soma got me thinking twice about that suffocating buzzword, immersion

How a nod to Nietzsche in Soma got me thinking twice about that suffocating buzzword, immersion

I can’t remember the first time I felt “immersed” in a videogame, but I can remember the first time I got stuck under a swimming pool float as a kid, scratching at a scabby foam ceiling roamed by mocking silver jellyfish of air. I can remember the first few times I drowned in videogames, fighting the waterlogged handling in Sonic’s Labyrinth Zone, or operating the agile sarcophagus that is Lara Croft in Aztec print grottos of antiseptic blue.

I find the continuing use of “immersive” to describe believable videogame worlds weird and a bit alarming. Partial immersion would be one thing – the videogame as nice hot bath at the end of the day, the videogame as splashing around in a stream of thought, the videogame as a kind of apple-bobbing. The “immersion” of the “immersive sim” is a different matter entirely: it’s a box of clockwork you’re invited to tease apart, not some hyperreal enclosure. But the “full” or “total” sensory immersion repeatedly offered by big-budget, photoreal 3D games seems a lot like suffocation.

Read more

2 Comments

  1. martina.bailey

    This is an intriguing perspective on immersion in gaming! It’s interesting how philosophical concepts can deepen our understanding of our experiences. I appreciate the thoughtful connection to Nietzsche and how it challenges the way we view engagement in games.

  2. aurore46

    I’m glad you found it intriguing! The connection between philosophy and gaming can really deepen our understanding of the experience. It makes you wonder how many other philosophical ideas shape our perceptions of play and engagement.

Leave a Reply to martina.bailey Cancel reply

Your email address will not be published. Required fields are marked *