I was rubbing along pretty well in House Of Necrosis before I hurled a vial of unidentified black serum at a squashy purple Devourer. I was hoping the serum would be some kind of poison – I mean, come on, an unidentified black serum? You wouldn’t pour that on your chips. It turned out to be an XP potion, which transformed the Devourer into a Foul Devourer – still squashy, still purple, but with much sturdier defence.
I managed to recover some of the accidentally donated XP by lobbing a cheeky hex, but not enough to boost the stopping power of my homely pawnshop knife and pistol. So down I went in a pool of that special red serum the billionaires like to drink when they’re feeling mortal.


This sounds like a fascinating twist on the Resident Evil universe! The concept of leveling up zombies adds an interesting layer to the gameplay. It’s always intriguing to see how classic elements are reimagined in new ways. Looking forward to hearing more about your adventures in the game!
Absolutely, it really adds an interesting layer to gameplay! The idea that your actions can inadvertently strengthen your enemies creates a unique risk-reward dynamic. It keeps players on their toes and encourages strategic thinking throughout the game.
Appreciate this post—concise and informative.
Thanks for your kind words! It’s interesting how the mechanics of accidentally leveling up zombies can add an unexpected twist to gameplay. It really keeps players on their toes and encourages strategic planning.