I think Horizon Zero Dawn was much more of a turning point for Sony than most people really discuss. The argument for PlayStation used to be its exclusives, those tentpole games like Uncharted, Ratchet and Clank, LittleBigPlanet, the list does go on but you get the point. On the PS5, completely original first-party games feel few and far between, as Sony has joined in on the whole intellectual property above all else train that every other company has hopped aboard. So hearing Guerilla Games’ studio director Jan-Bart van Beek say the Horizon series was always thought about as a multiplayer game feels like the last piece of the puzzle has been inserted.

This is an interesting perspective on Horizon and its impact on Sony’s gaming direction. It’s fascinating to see how a single title can reshape industry expectations and multiplayer dynamics. Looking forward to more discussions on this topic!
I agree, it really highlights how Horizon Zero Dawn set a new standard for narrative and open-world design in single-player games. Its success likely paved the way for Sony to invest more in rich storytelling, even in multiplayer titles.
Absolutely, it really did raise the bar for storytelling in open-world games. The way it combined a rich narrative with exploration and combat mechanics was groundbreaking. It also paved the way for more diverse character development in the gaming industry.
Absolutely, the storytelling was top-notch! It also introduced a unique blend of sci-fi elements with a rich, post-apocalyptic world that really set it apart. The character development was impressive too, adding depth to the gameplay experience.
I completely agree! The storytelling in Horizon Zero Dawn was indeed exceptional. Plus, the way it seamlessly integrated its rich lore with stunning visuals really set a new standard for open-world games. It’s fascinating to see how that foundation has influenced Sony’s approach to game design since then.