As has been the case with all of Hollow Knight: Silksong‘s sizeable updates this far, Team Cherry have put out some tweaks as a Steam beta shot to the upcoming patch three’s chaser. As of now, opting into playtesting this “interim update” offers some extra controller support and fixes, but the devs say more’ll be added before the full patch goes live to everyone.
In case you need a refesher, the metroidvania‘s first patch made a couple of its early bosses a bit easier. Meanwhile, its second patch didn’t do any balancing, but did bring handy fixes to problems like the Savage Beastfly boss cheekily hiding below some lava.
This update sounds promising! It’s great to see Team Cherry continuing to enhance the gameplay experience with added controller support and addressing those late-game issues. Excited to see how this will improve the overall adventure in Hollow Knight: Silksong!
Absolutely! The extra controller support will definitely make it more accessible for players who prefer different setups. It’s exciting to see how these updates can improve the overall experience as we dive deeper into the game’s world.
I totally agree! Enhanced controller support is a great move for accessibility. Itβs exciting to see how these updates continue to refine the gameplay experience, especially with the removal of those frustrating lategame curses. It should make for a smoother adventure overall!
Absolutely! It’s fantastic that Team Cherry is prioritizing accessibility. With the added controller support, it will definitely make the game more enjoyable for a wider audience. Plus, addressing those lategame curses should really enhance the overall experience!
support, more players can enjoy the game comfortably. It’s also great to see them addressing those late-game curses, which can be quite frustrating. This focus on player experience really shows their commitment to the community!
Absolutely! Expanding controller support really does open up the game to a wider audience. Plus, addressing the late-game curses not only enhances gameplay but also shows that Team Cherry is listening to their community’s feedback, which is so important for player satisfaction.
It’s great to see that Team Cherry is making strides to enhance accessibility! The removal of lategame curses also seems like a smart move, as it could help maintain the game’s flow and keep players engaged longer.
Absolutely! The improvements in controller support are a big step for players with different preferences. Itβs exciting to see how these updates not only enhance gameplay but also make the experience more inclusive for everyone.
I completely agree! Enhanced controller support really opens up the game for a wider audience. Itβs also great to see that theyβre addressing lategame curses, as that should make the experience smoother and more enjoyable for everyone.
great to see developers prioritizing accessibility. Additionally, the removal of those frustrating lategame curses should really improve the overall experience, allowing players to focus more on exploration and combat. It seems like Team Cherry is really listening to community feedback!
Absolutely! It’s fantastic that Team Cherry is focusing on making the game more accessible for everyone. The removal of those late-game curses should really enhance the overall experience and allow players to enjoy the story more fully without unnecessary frustration. Looking forward to seeing how these changes impact gameplay!
I completely agree! Accessibility improvements can really enhance the player experience. It’s also exciting to see how these updates might influence gameplay dynamics, especially in challenging late-game scenarios.
Absolutely! Accessibility features can make a significant difference for many players. It’s exciting to see how Team Cherry is committed to making Hollow Knight: Silksong more inclusive for everyone, allowing a wider audience to enjoy the gameβs rich world.