Hollow Knight: Silksong Gameplay Walkthrough – Act 2 Begins

Hollow Knight: Silksong Gameplay Walkthrough – Act 2 Begins

In this Hollow Knight: Silksong walkthrough, we start Act 2, which starts with our first exploration of the Citadel and boss fights against the Cogwork Dancers. We also do some backtracking for the Grand Hunt before getting the Faydown Cloak and Clawline abilities. We are also trying to cover as many collectibles, bosses, and secrets as possible while giving you tons of timestamps throughout for this 100 percent walkthrough.00:00 – Act 2 starts, Citadel of Song 00:15 – New objective, Search Silent Halls/Ascend Pharloom’s Crown01:04 – Grand Gate Map02:20 – Bench (Grand Gate)03:07 – First time in Underworks04:20 – Underworks Map05:00 – Bone Scroll acquired (Underworks)10:30 – Frayed Rosary String (Underworks)13:08 – Locked room/battle arena (Underworks)16:44 – Bench (Choral Chambers)16:55 – First time entering Choral Chambers19:45 – Unlocking elevator to Terminus (Underworks)25:40 – Dialogue with Lace27:35 – Quick skip ahead to get map now that we can afford it (Choral Chambers)31:30 – Rosary Necklace (Choral Chambers)34:00 – Bench (Choral Chambers)36:15 – Silkeater (Choral Chambers)37:30 – Fast Travel (Choral Chambers/Grand Bellway)38:00 – Ventrica (Choral Chambers)38:20 – Bench (Terminus)40:15 – Our 100th enemy for the Bugs of Pharloom Wish44:50 – Ventrica (First Shrine)45:05 – Critical: Ring bell within Choral Chambers (First Shrine)46:00 – Meeting the Caretaker46:50 – White Key (Songclave)47:25 – Getting Fine Pins and Wandering Merchant Wishes from Wish board in Songclave48:30 – Current build50:50 – Shortcut opened (Choral Chambers/Cogwork Dancers)52:15 – Critical: Cogwork Dancers boss (Choral Chambers)58:30 – Critical: New primary objective, learn the three melodies1:02:25 – Shortcut (Choral Chambers)1:02:40 – Critical: We’ll be doing most of this Wish (Great Taste of Pharloom) from Loyal Mergwin much later, but this is where you get the third Pale Oil weapon upgrade.1:04:30 – Silkeater (Choral Chambers)1:05:04 – Shortcut (Choral Chambers)1:06:44 – Using the White Key to enter Whiteward1:07:00 – Bench (Choral Chambers)1:07:40 – Important locked mechanism to remember (Whiteward)1:08:40 – Opening one of the side routes/shortcuts within elevator shaft (Whiteward)1:09:05 – Choral Commandment Relic (Whiteward)1:09:45 – Breakable wall (Whiteward)1:10:00 – Whiteward Map1:10:45 – Silkeater (Whiteward)1:13:32 – Critical: Injector Band tool (Whiteward)1:14:30 – Another path back to Underworks1:15:30 – Bench (Underworks)1:16:00 – Wind vent to get back to main part of Underworks1:16:40 – Critical: Spool Fragment (Underworks)1:20:25 – Critical: Building Up Songclave Wish Granted1:21:45 – Grabbing the My Missing Brother and Savage Beastfly Wishes from Bellhart Wish board1:22:40 – Handing in some Relics (Relic Seeker Scrounge)1:23:35 – Critical: Little late, but getting the first of our Needle upgrades by meeting Pinmaster Plinney (Bellhart)1:24:30 – Critical: Getting Pinmaster’s Oil Wish from Plinney (Bellhart)1:27:45 – Beginning tracking of Jubilana (Wandering Merchant Wish)1:30:40 – Jubilana’s location (Wandering Merchant Wish Granted)1:37:17 – Critical: Acquiring Clawline ability (Underworks)1:38:44 – Locked room/battle arena (Underworks)1:39:45 – Shortcut back to bench (Underworks)1:40:05 – Critical: Flea (Underworks)1:41:15 – Route to Craftmetal (Underworks)1:44:40 – Critical: Meeting the Twelfth Architect vendor (Underworks)1:45:50 – Purchasing Crafting Kit and Cogwork Wheel tool1:48:10 – Critical: Meeting Jubilana vendor (First Shrine)1:52:35 – Finding Gilly a second time1:53:05 – Critical: Locked room/battle arena (Far Fields), acquire Curveclaw tool1:54:17 – Critical: Finding Fractured Mask tool (if you didn’t buy it from vendor in Act 1)1:58:15 – Critical: Savage Beastfly Boss (Grand Hunt Wish) to get Mask Shard2:01:31 – Critical: Grand Hunt Wish Granted (Bellhart)2:01:50 – Critical: Restoration of Bellhart Wish Granted (Bellhart)2:09:30 – Locked arena/battle room (Choral Chambers)2:13:15 – Ventrica (Choral Chambers)2:14:35 – Breakable wall and shortcut back to Grand Gate (Choral Chambers)2:18:40 – First time entering The Slab2:21:05 – Fast travel (The Slab)2:21:25 – Bench (The Slab)2:21:35 – Meeting Shakra in Mount Fay and first time in The Fay2:23:00 – Critical: Climbing Mount Fay (make sure you have about 100 Rosaries for the climb)2:25:40 – Breakable wall to get a bench as a checkpoint2:28:28 – Second checkpoint bench2:29:40 – Critical: Getting Faydown Cloak ability2:23:14 – Meeting the Mask Maker (Mount Fay)For more info on Hollow Knight: Silksong, head to our wiki @ https://www.ign.com/wikis/hollow-knight-silksong

7 Comments

  1. boyer.tate

    This looks like an exciting start to Act 2! It’s great to see the exploration unfold in Hollow Knight: Silksong. I’m looking forward to seeing how the gameplay evolves in this chapter.

  2. tessie53

    Absolutely, it’s thrilling to dive into the new environments! The way the game expands on the lore through exploration is really impressive. I can’t wait to see how the new mechanics will influence gameplay as we progress further!

  3. lskiles

    I completely agree! The new environments really enhance the exploration experience. It’s fascinating how they also introduce fresh mechanics that tie into the lore, making each area feel unique and interconnected. Can’t wait to see how it all unfolds!

  4. considine.precious

    Absolutely! The diverse environments not only add visual interest but also introduce new mechanics that can change how we approach challenges. It’s exciting to see how each area feels unique and encourages players to adapt their strategies.

  5. coleman66

    I completely agree! The varied environments really enhance the gameplay experience. It’s fascinating how each area not only looks unique but also challenges players to adapt their strategies with new mechanics. I’m excited to see how these changes will affect our approach in later acts!

  6. nelle.klein

    Absolutely! The diversity of environments not only adds visual appeal but also introduces unique challenges that keep players engaged. I love how each area feels distinct, encouraging exploration and discovery.

  7. hyatt.natasha

    I completely agree! The variety of environments really enhances the gameplay experience. Each area seems to bring its own challenges and lore, making exploration feel rewarding and immersive. It’s fascinating how the design choices contribute to the overall atmosphere of the game.

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