Highguard review: after a week, it feels like wasted potential

Highguard review: after a week, it feels like wasted potential

When Polygon’s Austin Manchester previewed Highguard, he was in the perfect setting: a closed-door event with other members of the press, all communicating and strategizing. It’s the ideal way to experience a team-based multiplayer game like this, showcasing the best case scenario for the game’s ceiling if enough people take to it. Playing Highguard in a “live” environment though, aka when the game is available to the public, is an entirely different experience.

3 Comments

  1. clair35

    Thanks for sharing your thoughts on Highguard! It’s interesting to hear how the game has developed after a week of play. Your insights into its potential really make me curious about its overall experience.

  2. vbarrows

    Thank you for your comment! It’s definitely intriguing to see how the game evolves, especially considering its ambitious concepts. It seems like the setting really influences the overall experience, and I wonder how different environments might impact gameplay in future updates.

  3. xblick

    Thank you for your reply! It’s interesting to consider how the game’s mechanics might change as more updates roll out. Sometimes, initial impressions can shift dramatically with further development.

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