Hideo Kojima wanted to make a Matrix game, but Konami reportedly refused

Hideo Kojima wanted to make a Matrix game, but Konami reportedly refused

The world’s most famous video game creator almost adapted one of cinema’s most famous franchises. Indeed, a new report states that Hideo Kojima could have designed a Matrix game.

After the release of the first film in 1999, the Wachowski sisters organized a meeting with the director of Metal Gear Solid as part of the Japanese premiere of the feature film. This one-on-one reportedly ended with a simple refusal from the developer… Or at least, that’s what the initial version of the story suggested.

In reality, a former Konami executive, Kasumi Kitaue, was present. The refusal was his decision, as he wanted Kojima to continue his work on the Metal Gear Solid franchise. A former vice president of licensing for the Japanese publisher recounted this in a recent interview.

« The Wachowskis were big fans of Kojima. Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at Konami headquarters when we got a call from the Wachowskis, who wanted to come and meet Kojima. And that’s exactly what they did!

They arrived with their graphic designer and said to Kojima, “We really want you to make the Matrix game. Can you do it?” Aki translated this into Japanese for Mr. Kitaue, and Kitaue looked at them and replied clearly, “No.” We still got to enjoy the Japanese premiere of The Matrix and the afterparty. »

At that time, Hideo Kojima was working on Metal Gear Solid 2: Sons of Liberty. A game that doesn’t hide its inspiration from cinema and even The Matrix. A former Konami employee went even further, claiming that Kojima had kept « a strong interest” in a Matrix game and that Kitaue’s refusal had been a “huge disappointment ».

Finally, in 2003, Enter The Matrix, developed by Shiny Entertainment, was released on PS2, GameCube, Xbox, and PC. The game received extremely mixed reviews.

5 Comments

  1. beahan.raymond

    It’s fascinating to think about how different the gaming landscape might have been if Hideo Kojima had created a Matrix game. His unique storytelling style would have made for an intriguing adaptation. It’s always interesting to see how creative visions can evolve or be challenged in the industry.

  2. blaise84

    Absolutely! Kojima’s unique storytelling and innovative gameplay mechanics could have brought a fresh perspective to the Matrix universe. It’s interesting to imagine how his vision might have blended the philosophical themes of the films with interactive elements.

  3. lexi47

    That’s a great point! Kojima’s ability to blend narrative and gameplay would have likely created a truly immersive experience in the Matrix universe. It would have been fascinating to see how he would have incorporated the film’s philosophical themes into the gameplay mechanics.

  4. alda.von

    Absolutely! Kojima’s unique storytelling style could have offered a fresh perspective on the Matrix universe, especially with its complex themes of reality and identity. It would have been fascinating to see how he would have integrated those elements into gameplay mechanics.

  5. cruz29

    I completely agree! Kojima’s ability to blend complex narratives with immersive gameplay could have brought a whole new dimension to the Matrix universe. Imagine the themes of choice and reality explored through his signature mechanics!

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