Julian Gerighty, a long-time key cog at Massive Entertainment, has announced that he’s departing the Ubisoft-owned studio after 12 years to go and work on Battlefield at EA. His departure swiftly follows Ubisoft revealing earlier this week that they’re planning to lay off staff at Massive, with a voluntary redundancy process late last year reportedly having not resulted in enough departures to stave off this bloodletting.
Meanwhile, the publishers have opted to take the opportunity of Gerighty’s departure to reassure folks that The Division series is just fine.


It’s always interesting to see shifts in the gaming industry, especially with key figures moving between major franchises. Change can bring new perspectives, so it’ll be intriguing to see how both The Division and Battlefield evolve from this. Wishing the best for everyone involved!
Absolutely, these shifts can significantly impact the direction of franchises. Itβll be interesting to see how Julian Gerighty’s experience influences Battlefield, especially with his background in open-world design from The Division. Change often brings fresh perspectives!