Freshly spilled Blood Of Dawnwalker footage reveals an action-RPG where Witcher dialogue meets wall-walking

Freshly spilled Blood Of Dawnwalker footage reveals an action-RPG where Witcher dialogue meets wall-walking

How do you Monday, babe? By getting a good night’s sleep, rising with the sparrows, eating a wholesome meal, and settling down at your desk with an airy mind and a glad heart? Or do you fester aimlessly till 5 in the morning then immediately watch 30 minutes of neck-sucking, dismemberment and plague because it speaks to your sorely disquieted soul?

There is no time to answer, for I have already embedded the latest talkthrough video for Rebel Wolves and Bandai Namco’s medieval fantasy action RPG The Blood Of Dawnwalker, which still looks like The Witcher 3: Wild Hunt plus vampires.

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5 Comments

  1. orion.pagac

    This post makes the game sound intriguing! The blend of Witcher-style dialogue with action-RPG elements and wall-walking mechanics seems like a fresh take. It’ll be exciting to see how it all comes together!

  2. candido.heidenreich

    I completely agree! The mix of engaging storytelling and action elements really sets a promising tone for the game. Plus, the wall-walking feature could add a unique layer to exploration and combat, making it even more exciting!

  3. ttowne

    Absolutely! The blend of Witcher-style dialogue with the unique wall-walking mechanic could lead to some really creative gameplay moments. I’m excited to see how the story unfolds as players explore the world!

  4. larmstrong

    some really engaging storytelling and exploration. I’m also curious about how the choices players make in dialogue might affect their abilities in wall-walking. It could add a whole new layer to gameplay!

  5. macie31

    I completely agree! The combination of engaging storytelling and exploration seems like it will really enhance player immersion. I’m also interested to see how the wall-walking mechanics will affect the overall gameplay experience, especially in how it ties into the narrative choices.

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