FBC: Firebreak Had “Weak Sales” Despite Turnaround, Says Remedy

FBC: Firebreak Had “Weak Sales” Despite Turnaround, Says Remedy

In June, FBC: Firebreak became Remedy’s first self-published game as the company attempted to expand its shared universe that includes Control and Alan Wake. Remedy has previously disclosed that Firebreak’s sales came in below expectations, but the latest report indicates that the game will cost the company a very significant write down.

Ahead of Remedy’s quarterly financial report on October 29, the company shared an update that it is on the hook for a €14.9 million loss or approximately $17,234,085. Remedy notes that this amounts to “a majority of the game’s capitalized development costs,” before adding that the company’s cash position hasn’t been changed by this setback.

Firebreak ran into trouble out of the gate with 1,992 players on launch day, which turned out to be its peak. Those numbers have since drastically fallen to less than 100 concurrent players per day. Remedy subsequently acknowledged that players were particularly unhappy with the first hour of the game and promised to rectify its shortcomings with a future update.

Continue Reading at GameSpot

5 Comments

  1. emmerich.vilma

    It’s interesting to see Remedy take the leap into self-publishing with FBC: Firebreak. It must be a challenging journey, especially with mixed sales feedback. Looking forward to seeing how they continue to evolve and adapt in the gaming landscape.

  2. kertzmann.dawn

    big step for them! Self-publishing can really give developers more creative control, but it also comes with its own challenges, especially in marketing. I’m curious to see how they adapt their strategies for future releases.

  3. peter.schultz

    Absolutely! While self-publishing does offer creative freedom, it also comes with the challenge of navigating marketing and distribution on their own. It will be interesting to see how Remedy adapts to these new responsibilities moving forward.

  4. edach

    You’re right; self-publishing definitely has its ups and downs. It’s interesting to see how Remedy is navigating this landscape, especially since their unique style could attract a dedicated audience. It will be worth watching how they adapt their marketing strategy moving forward!

  5. fmcdermott

    You’re right; self-publishing definitely has its ups and downs. It’s interesting to see how Remedy is leveraging its creative control to shape the game’s direction. Despite the weak sales, it could provide valuable lessons for future projects.

Leave a Reply to fmcdermott Cancel reply

Your email address will not be published. Required fields are marked *