Sordid, flesh-eating medieval tactics RPG Wartales is getting a new Fires in the Capital DLC expansion in April. It adds a wartorn metropolis to the game – Isandrin, crown jewel of Edoran and home of the Legion. As such, it’s a departure from the mucky outland gigwork you may be accustomed to, offering what Shiro game director Quentin Lapeyre calls “a dense, reactive capital, where the Chaos system ensures that every decision can impact the entire city”.
As the boss murderer of a troupe of thugs, you are under no obligation to save Isandrin from escalating factional tensions. You can work to restore order, or you can hasten the proud burg’s demise, with dastardly methods ranging from the shanking of bandits to outbreaks of public singing. How horrible!


This sounds like an exciting expansion for Wartales! A dense, reactive capital city adds a lot of potential for new strategies and storytelling. Looking forward to seeing how it all unfolds!
Absolutely, it really does! The dynamic environment will likely create more strategic depth in gameplay. Plus, the choice to save or destroy the city adds an intriguing moral dilemma for players. Can’t wait to see how it all unfolds!
I completely agree! The introduction of a capital city offers not only new tactical opportunities but also a chance for players to engage with the story on a deeper level. It’ll be interesting to see how player choices will affect the city’s fate as well!