
The latest major update is available now for Fallout 76, and Bethesda has deployed the juicy patch notes with all the need-to-know details.
It’s fair to say that Fallout 76, an online multiplayer spin-off of the beloved Bethesda series, has come a long way since its launch in 2018. To say that this game was a bit of a mess would be an understatement.
From the get-go, it was clear that Fallout 76 was using the same infrastructure as its single-player offerings, and its Creation Engine struggled to cope with that, going against the grain for which it was created.
In theory, a series such as Fallout should offer a fantastic multiplayer experience, and its world post-Fallout 3 seemed like a match made in heaven. But sometimes, just as Bethesda discovered with Fallout 76, a theory doesn’t always work out as intended.
Fallout 76 was a Work in Progress
Thankfully, over the years, the folks at Bethesda have worked tirelessly to improve the Fallout 76 experience, and after a gruelling eight years of post-development, it’s finally realising its potential. Better late than never, as they say.
With that in mind, Bethesda has deployed the latest Fallout 76 content update with ‘Burning Springs’, and with that, so have its accompanying patch notes.
With the Fallout 76: Burning Springs update, which now enters its 23rd season, we can now bounty hunt to channel our inner Ghoul to celebrate the upcoming second season of Amazon’s Prime Video Fallout series, as well as the new Burning Springs location, public events, and more.
In case you missed it, season two of Fallout will premiere on Prime Video on 19 December 2025.
Depending on your platform, the Fallout 76: Burning Springs update will have a different download size. On PC (Steam) it’s 28.8GB, PC (Microsoft Store) it’s 39.3GB, Xbox is 41.9GB and finally, Playstation is 40.8GB.

Below, You’ll Find The Patch Notes Highlights:
New Legendary Mods
- New 1-Star * Mods
- Feral (Melee Weapon) – Kills make you more feral.
- Sniper’s (Ranged Weapon) – Gain 120% bonus damage to weak points while aiming down sights.
- Adrenal (Weapon) – +10% Damage per kill while on a kill streak.
- Adrenal (Armour) – +10% Damage resistance while on a kill streak.
- Lucid (Weapon) – Increase damage up to 40% based on how full your feral sanity meter is.
- Lucid (Armour) – Increase damage up to 6% resistance based on how full your feral sanity meter is.
- New 2-Star** Mods
- Pick Pocketer’s (Melee Weapon) – Kills have a 50% chance to award a small amount of caps.
- Pain Killer (Armour) – Gain HP Regen based on your kill streak (up to 3 HP per second)
- Rushing (Armour) – Gain AP Regen based on your kill streak (up to 3 AP per second)
- Elementalist’s (Armour) – +5 All Resistances (up to +25)
- Fierce (Armour only, not Power Armour) – Fortify limb resistance while on a skill streak (up to 10%, max 50%)
- New 3-Star*** Mods
- Glowing (Weapon) – Kills grant a small amount of Rads.
- Healthy (Armour) – Max HP increased by 20 (up to 100)
- Reflex (Armour) – 2% Evade (up to 10)
- Active (Armour) – Max AP is increased by +20 (up to 100)
- Barbarian (Melee) – +1 STR per kill while on a kill streak.
Combat
- Fixed cryo slow being applied to players who aren’t in PvP.
- Fixed an issue where Hack and Slash could damage players outside of PvP.
C.A.M.P
- All items from the Mischief Night rewards now appear in the Build menu.
- Build budgets of various items have been adjusted.
- Fixed an issue which could cause the Store/Scrap button to not work when pressed by the player.
- Straw Goat decoration plans are now known by default for all players.
- Fixed issue where C.A.M.P. Pet interact prompt could sometimes display near the C.A.M.P. when it shouldn’t.
- The Bat Plushie reward from Mischief Night should now face forward in all displays when placed.
- The Old Glory Fireplace is now buildable.
- Removed noticeable seams with the Haunted Mansion prefab.
- Fixed an issue which could cause some items to not appear correctly in the “New” tab of the build menu.
- Chems from the Fallout First Aid Box can now be used to build C.A.M.P. objects.
- Fixed an issue that prevented objects from being moved vertically while building in precision mode.
- Fixed an issue with the Morse Code Poster: .-. . — — …- . -.. / … .–. .- -.-. . / ..-. .-. — — / ..-. .-. — -. – / — ..-. / – …. . / -. .- — .
- Pet collar apparel can now be scrapped.
Events
- Feral Ghouls will no longer get stuck on the roof access door during Feed the People.
Gameplay
- Switching the equipped grenade will no longer reset the heavy gunner perk stack.
- Fixed an issue where the Cryolator wasn’t counting as a valid weapon for challenges requiring an automatic weapon.
- Zetan Drones are no longer susceptible to the Bleed DoT.
- Uranium extractors in the Uranium Fever Event are no longer susceptible to Bleed DoT.
- Fixed an issue which could cause Mole Miners during the event Uranium Fever to appear initially neutral to the player.
- Addressed an issue where enemy turrets in The Pitt weren’t hostile to the player.
- Camp Liberty: The Glowing Yao Guai in this location now correctly counts towards “Kill a Glowing Creature” challenges.
- Fixed an issue where Anglers were considered Mirelurks for a few challenges.
- The Satiated Legendary mod now correctly states that it works for Human characters only.
- Fixed an issue that prevented floating markers from appearing on targets marked with a recon scope.
- Fixed an issue which allows players to add too many players to a raid instance.
- Fixed an issue that prevented players from fast-travelling from Expedition zones to Appalachia while overencumbered.
- Fixed an issue that caused the Assaultrons to spam their head laser attack.
Perks
- Ghoul-related Perk card restrictions will now be updated in the Perks menu upon changing into a ghoul without needing to exit the server.
- Fixed an issue that caused ‘0 Unused Pt’ to appear above full S.P.E.C.I.A.L. categories in the Perks menu.
- Owned perks now appear as intended after exiting and reentering the perk screen.
- Curator and Good with Salt now display the correct background in the perk card machine.
- Bullet Shield
- Removed Rank 4
- Bulletstorm: Switching the equipped grenade will no longer reset the heavy gunner perk stack.
Miscellaneous
- Nukashine effects won’t display debug effect text now.
- Capacitor mods will now appear on the recon version of the weapon sold at vendors.
- Fixed an issue that could sometimes cause an infinite loading screen when re-entering the sanctum during the Pitt expedition.
- Fixed issue where vertical camera movement is sometimes disabled while in photo mode.
- Fixed an issue where controls could become unresponsive when disconnecting and returning to the main menu.
- Removed duplicate Tricentennial Stein from Tinker’s Bench crafting menu.
- Players should no longer encounter bright lighting artefacts in the Overseer’s Home.
- Fixed an issue causing the Ghost Skeleton outfit to scale incorrectly in some cases.
- Fixed an issue causing Vera to repeat her greetings to the player unintentionally.
- Fixed an issue which could cause players to get stuck in an infinite loop when talking to Oberlin.
- The Rusted Coat of Arms and Mad Scientist suits now correctly count as a costume.
- Fixed an issue with controllers that would cause players to accidentally active a ping when tracking a quest via the HUD.
- Fixed an issue which caused a superhero landing to occur from lower heights than intended when jumping in Power Armour with the Marsupial mutation.
- Fixed an issue which caused debug text to display when viewing the Salty title in certain languages in the Atomic Shop.
- Fixed an issue that would cause the Epsilon Squad to spawn incorrectly if the player dies while they are exiting their pods.
- Screenshots are now colour-accurate to in-game visuals.
Quests
- The quest One of Us will now correctly start for Ghoul characters upon completing the Bunker Buster quest.
- Fix to quest marker for the Nightclub Poster at the start of Opportunity Knocking.
Weapons
- Fixed an issue where the Vampire Samurai Combat Knife could not have its custom skins removed once applied.
- Increased the explosion damage done by the Fragmentation Grenade MIRV.
- Explosives (Grenades) quantity on the HUD is no longer incorrect after closing the raids reward screen.
- Wacker Smacker is now “Whacker Smacker”. Whack.
- Addressed an issue where the automatic receiver for the handmade didn’t maintain its proportional fire rate difference between the handmade and other rifles.
- Fixed an issue that caused the shield icon to appear and no damage to be done when bashing with certain weapons (Ultracite Gatling, Ultracite Laser, Alien Disintegrator, Tesla Cannon, Alien Blaster, Circuit Breaker, Cryolator, Assultron Head, Flamer, Tesla Rifle, V63 Laser Carabine).
- Atomic Shop paints can now properly be applied to the M79.
Workshops
- The “Black Bear Recliner ” should now correctly play its Sound effects when interacted with.
- Monongah Power Plant Yard Public Workshop now displays the correct resources on the paper map tooltip.
- It’s now easier to place workshop objects without getting the “Cannot place item: Item is not visible.” error.
- The “Corvega Wall Poster Set” should now appear correctly aligned in the Workshop menu.
UI
- The Help menu entry for “Locking Items” is now localised in all languages.
- Newly purchased items from the Atomic Shop will now correctly appear in the “New” section.
- The Ghoul Dance Emote should now correctly appear in the “Misc” category of the Atomic shop.
- The Level 50 Character Boost will now correctly appear Unavailable after it is purchased.
- Fixed an issue where some player Titles were not formatted correctly in localised versions.
- The message in the confirmation dialogue for dropping a Hellstorm Missile Launcher will be more correct if the corresponding recipe is known.
- “Updated the Help Messages to state that the environments are dangerous for Humans specifically. “The Mire’s environment is dangerous for Humans. Equip a Gas Mask at the first sign of Toxic Air. Equip a Hazmat Suit before entering water.”
- Updated the name of the Glowing Jesters Fasnacht mask.
- Fixed an issue that could cause overlapping buttons to display when naming a
- character in the character customisation menu.
- Ghoul foiled perk cards should no longer display a specials background square that overlaps the animated background upon inspection or when scrolling the perk card catalogue.
- Fixed incorrect silo code piece display names.
- Known plans in the players inventory will now sort to the top of the list.
- Added a description for the Yao Guai rug in all localised languages.
- Sneak HUD stays active when legendary fanfare animates
- Fixed an issue that could cause the Pip-boy to display 0 Hitpoints for a player below 1 but not quite dead.
- Canned Grilled Fish should now properly display the buffs gained.
- The icon showing that a player was hit by Cryo effects now correctly displays as a debuff
- Improved the way titles interact with map markers on the paper map.
- Fixed an issue which could cause black bars to appear when viewing the Public Team Goal screen from the Social Menu.
- Fixed an issue which could cause the item selection highlight to jump to the top of the list when scrapping.
- Fixed an issue with could cause sub menus to appear empty if a player selected the “Inspect/Repair” option more than once.
- Perks are now sorted into their own group in the Status tab.
- Explosives (Grenades) quantity on the HUD is no longer incorrect after closing the raids reward screen.

Exciting news for Fallout 76 fans! The Burning Springs expansion sounds like a fantastic addition to the game. Looking forward to seeing how the new features enhance the gameplay experience!
Absolutely! The Burning Springs expansion really does seem to bring a lot of fresh content and new gameplay mechanics. I’m particularly interested to see how the new quests will tie into the existing storylines. It could really enhance the overall experience for players!
I agree, the Burning Springs expansion looks promising! It’s exciting to see how it introduces new gameplay mechanics and challenges that can really enhance the overall experience. Can’t wait to explore all the new areas!
Absolutely! The addition of new gameplay mechanics in the Burning Springs expansion seems like it could really shake things up. I’m particularly curious about how the revamped crafting system will enhance our strategies in the game!