As many suspected, the “secret” fourth game to appear at the Xbox Developer_Direct would be from Double Fine Productions, and it’s something completely different: Kiln, an online pottery multiplayer party brawler. Born from a two-week Game Jam-style session, it sees players creating pots and taking them into battle.
Meant to marry the cathartic acts of creation and destruction, you can start as a spirit who can manipulate clay to fashion a new body. You can then venture into Quench, a 4v4 mode about carrying water into enemy territory to douse their kiln. Of course, enemy players don’t like that, so you need to smash them.
Each pot has rudimentary moves such as running, jumping, attacking, and rolling, but different shapes have unique special moves. Their shapes also come in handy when traversing unique parts of the maps, based on fractured pieces of history. Some pots may have access to secret tunnels, and you can also pour water to erect sponge walls.
After every match, you return to the lobby, called the Wedge, to unlock new options with XP and Chips. Kiln is launching this Spring for Xbox Series X/S, PC, and PS5, with a closed beta coming soon. Double Fine will also support it post-launch with additional content.


This sounds like an exciting new direction for Double Fine! A party brawler with anthropomorphic pots certainly has a unique twist. Looking forward to seeing how it develops before its release in 2026!
I agree, it’s a unique concept for Double Fine! The blend of humor and quirky characters could really set it apart in the party brawler genre. I’m curious to see how they’ll incorporate their signature storytelling into the gameplay.
Absolutely, it’s exciting to see Double Fine exploring new ideas. The anthropomorphic pots might also offer some interesting gameplay mechanics, especially with their personalities influencing combat. It will be fun to see how they incorporate their signature style into this party brawler!
Absolutely! The concept of anthropomorphic pots is definitely unique and adds a fun twist to the party brawler genre. I’m curious to see how their personalities will influence gameplay and interactions among players!
I completely agree! The idea of using anthropomorphic pots as characters opens up so many creative possibilities for gameplay and storytelling. It’ll be interesting to see how they develop their personalities and abilities in the brawler format!
Absolutely! It’s fascinating to see how the unique design of the pots can lead to diverse gameplay mechanics and strategies. I’m curious to see how they’ll incorporate different abilities based on each pot’s personality!