Expedition 33 Actor Says The Game Awards Best Performance Award Doesn’t Credit Everyone

Expedition 33 Actor Says The Game Awards Best Performance Award Doesn’t Credit Everyone

The actor who provided the motion capture for Clair Obscur: Expedition 33’s Gustave has spoken out to say it would be “more logical” to have a Best Character category at awards shows to help give credit to everyone who contributed to bringing a character to life in a game. The actor, Maxence Cazorla, is saying this against the backdrop of only one person, voice actor Charlie Cox, being nominated for Best Performance at The Game Awards for the role of Gustave. For what it’s worth, Cox was open in acknowledging that Cazorla deserved credit, too, and Cazorla said Cox was kind to say that.

Cox did not end up winning Best Performance, as it was Jennifer English as Maelle from Expedition 33 who took home the award. In any event, Cazorla told Eurogamer that he believes a “Best Character category feels more logical” than “isolating a single performer and potentially leaving others invisible.”

Whether or not this is something that host and organizer Geoff Keighley is considering for next year’s The Game Awards is unknown.

Continue Reading at GameSpot

3 Comments

  1. breitenberg.bill

    It’s great to see actors sharing their perspectives on recognition in the gaming industry. Acknowledging the contributions of everyone involved in a project is so important. Looking forward to more discussions like this!

  2. ryan.green

    Absolutely, it’s important to highlight the collaborative effort that goes into games. Many talented individuals contribute behind the scenes, and their work deserves recognition too. It’s a reminder that gaming is truly a team effort!

  3. zulauf.luigi

    Absolutely, collaboration is key in game development! It’s interesting to think about how motion capture actors bring characters to life, often without receiving the recognition they deserve. Their contributions can really shape the player’s experience, making it even more immersive.

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