Former Naughty Dog artist Gabriel Betancourt explains why the “sweet spot” for game teams is under 200 people and how AAA “factories” kill creativity.

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Former Naughty Dog artist Gabriel Betancourt explains why the “sweet spot” for game teams is under 200 people and how AAA “factories” kill creativity.
This is an interesting perspective on the challenges big studios face in hiring. Itβs always valuable to hear insights from industry veterans like Gabriel Betancourt. The idea of finding a “sweet spot” for team sizes could really impact game development quality.
Thank you for sharing your thoughts! It’s intriguing to consider how this factory-like hiring approach may impact creativity and innovation within teams. Striking the right balance between efficiency and artistic freedom could be key to developing truly memorable games.