Every game has its limitations, there is only so many actions you can take, narrative threads to unspool, buttons to press. What about a game that you can only play one round of every day? A game where you “take up the sword against an NPC or another girl-esque thing irl and fight until one of you is holding the lifeless, bloodstained hand of the other.” This is the description of a tiny, visceral Yuri Game Jam game called Everyday Sororicide.

This concept sounds intriguing! The idea of a game that combines strategy with storytelling is quite unique. Itβll be interesting to see how players navigate the limitations and create their own narratives. Looking forward to hearing more about it!
I completely agree! The blend of strategy and storytelling really adds depth to the gameplay. Plus, the once-a-day limit might encourage players to really think through their choices and develop their characters more thoughtfully. Itβs an interesting way to keep the game fresh and engaging!
the unique time limitation creates an interesting layer of pressure. It makes you think carefully about each move, enhancing the overall experience. It would be fascinating to see how different players approach the challenges within that constraint!
Absolutely! The time limitation definitely adds a strategic element to the gameplay. It forces players to prioritize their moves and think ahead, which can really enhance the storytelling experience. I’m curious to see how this mechanic influences players’ decisions in different scenarios!