I’ll forgive you if you’ve not clocked The God Slayer. While it’s always been vaguely curious in an Inside Baseball sort of way, its action-RPGness being a stark departure for My Time at Sandrock/My Time at Portia lifesim devs Pathea Games, the project’s been in hiding since its 2023 reveal as an apparent PS5 exclusive. Yet it’s still in the works, release date TBD but with a PC version confirmed, and has successfully caught my eye after a hands-off preview session last week – even with said preview being shy about its most intriguing, immsim-influenced openness.

This post offers an interesting perspective on The God Slayer. It’s great to hear that the fight scenes stand out, even if there’s room for improvement in other areas. Thanks for sharing your thoughts!
I’m glad you found the perspective interesting! The fight scenes do have potential, but I think integrating more strategic elements could really enhance the overall experience. It would encourage players to think creatively about their approach, making the gameplay even more engaging.
Thanks for your thoughts! I agree that the fight scenes are a highlight, but I also feel that enhancing the game’s world-building could really immerse players even more. It would be great to see how the elemental themes can tie into the overall narrative.