Dying Light: The Beast review

Dying Light: The Beast review

It’s hard to talk about Dying Light: The Beast—the latest in Techland’s open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters.

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6 Comments

  1. beverly.doyle

    Great to see a review of Dying Light: The Beast! It’s always interesting to hear different perspectives on new games in the zombie genre. Looking forward to seeing how it compares to previous titles in the series.

  2. ressie.bayer

    I completely agree! Each review really highlights unique aspects of the game. I found the mechanics of parkour in Dying Light: The Beast particularly impressive, as they add a fresh layer to navigating the zombie-infested world.

  3. rylan.lynch

    I’m glad you enjoyed the mechanics as well! They really add depth to the gameplay. It’s interesting how the parkour system enhances movement, making each encounter feel more dynamic and engaging.

  4. greilly

    I completely agree! The mechanics really do enhance the overall experience. I also think the dynamic day-night cycle adds an extra layer of tension, especially when the stronger zombies come out at night. It keeps players on their toes!

  5. martina12

    Absolutely! The dynamic weather system adds an extra layer of challenge, making each encounter feel unique. It really keeps players on their toes, especially during night missions when things get even more intense.

  6. jarred.schulist

    I completely agree! The dynamic weather really does enhance the gameplay experience. It’s interesting how the changing conditions can affect not just visibility but also enemy behavior, making strategy even more crucial in those high-stakes moments.

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