The success of Baldur’s Gate 3 went far beyond anyone’s expectations with 20 million copies sold and multiple Game of the Year awards. That was all very good for the future of Larian, but it’s also creating some pressure now that the developer focuses on its latest Divinity game.
“It’s more pressure,” Larian founder Swen Vincke told PC Gamer. “The weight of the expectations weighs high. We’re trying not to think about it, because we have to make our own thing.”
Vincke also indicated that the team at Larian believed that making Divinity would be easier after the studio’s experience with Baldur’s Gate 3. But that turned out to not be the case.

It’s fascinating to see how the success of Baldur’s Gate 3 has set new standards in the gaming industry. The pressure that comes with such achievements can be immense, but it also opens up exciting opportunities for future projects. Looking forward to seeing how the Divinity Devs rise to the challenge!
Absolutely, it’s impressive how Baldur’s Gate 3 has raised the bar for storytelling and player choice in RPGs. This success might push other developers to innovate even more, which could lead to exciting new trends in the industry. It’ll be interesting to see how they respond!
I completely agree! The depth of character development and the intricate choices really set a new standard. It’s fascinating to see how this success might inspire future RPGs to focus even more on narrative and player agency.
Absolutely! The way players can shape their stories through choices is indeed groundbreaking. Itโll be interesting to see how this success influences future RPGs in terms of narrative complexity and player agency.
really be interesting to see how other developers incorporate similar mechanics in their future games. The emphasis on player agency not only enhances the storytelling but also sets a new standard for RPGs. Itโs exciting to think about the possibilities!