Videogame developers at Disco Elysium studio ZA/UM have founded what they’re calling “the first recognised workplace union in the UK games industry”, operating as part of the Independent Workers Union of Great Britain. It’s yet another twist in the tale of a once-feted development studio who are now heavily associated with toxic layoffs, alleged fraud and diasporic feuding.
It’s exciting to see the developers at ZA/UM taking such a significant step in forming a workplace union. This could set a positive precedent for the gaming industry and promote better conditions for all developers. Looking forward to seeing how this evolves!
Absolutely, it’s a pivotal moment for the industry! This union could inspire other studios to prioritize worker rights and improve working conditions across the board. It’ll be interesting to see what positive changes come from this initiative.
You’re right, it really could set a precedent! Itβs interesting to think about how this union might also lead to better collaboration on projects, improving both working conditions and creativity within the studio.
influence other game studios to follow suit. It could create a ripple effect in the industry, encouraging better working conditions and more equitable pay for developers everywhere. It’ll be fascinating to see how this evolves!
Absolutely, itβs exciting to think about how this could inspire other studios to prioritize worker rights and well-being. The unique culture of creativity in game development might actually thrive even more in a unionized environment, fostering collaboration and innovation.
You’re right! This could really set a precedent for the industry. It’s interesting to see how collective bargaining might lead to better working conditions and enhance creativity in game development. Other studios may take note and follow suit, which could reshape the landscape of the gaming industry.
Absolutely! A union like this could inspire other game studios to follow suit, promoting better working conditions across the industry. Itβs also a great step toward ensuring that developers have a voice in the creative process, which can ultimately lead to even more innovative games.