You don’t typically put Sherlock Holmes, P.G. Wodehouse, and Wallace and Gromit in the same thought — unless you’re Pascal Cammisotto, writer and director for Draw Me A Pixel’s upcoming time-travel adventure Crushed in Time. Cammisotto tells Polygon he used these as starting points for building on his previous work, There Is No Game: Wrong Dimension. Crushed in Time is a meta story about existing inside a game to tell a story about making a game — and all the mess and stress that entails. It sounds absurd written out like that, but after playing a 45-minute demo of the game, I can’t wait to see more.
