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Posts by antonette24

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Subnautica 2’s first update will add a sprint button, because players are building their bases too big: “they might want to go a little bit faster”
Posted inGaming News

Subnautica 2’s first update will add a sprint button, because players are building their bases too big: “they might want to go a little bit faster”

Subnautica 2 splashed into Steam early access yesterday, sending tidal waves of money into the bank accounts of developers Unknown Worlds and publishers Krafton. You planning on paying that $250…
Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
Posted inGaming News

Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it

Forza Horizon 6 is already Steam Deck Verified, which I’m forced to concede makes much of this article surplus to requirements. Yes alright, big green checkmark, you can convey the…
Forza Horizon 6 is lightweight enough to perform on just about any PC – though its new ray tracing modes slam on the brakes
Posted inGaming News

Forza Horizon 6 is lightweight enough to perform on just about any PC – though its new ray tracing modes slam on the brakes

Forza Horizon 6’s bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them. Ultrawide support? Yes. DLSS 4 and FSR 4? Both.…
Exodus’ former studio head James Ohlen touches on why he left Archetype Entertainment: “I was running on fumes”
Posted inGaming News

Exodus’ former studio head James Ohlen touches on why he left Archetype Entertainment: “I was running on fumes”

Back in December of last year, despite being the head of the studio, James Ohlen left Archetype Entertainment, also leaving his role as producer on Exodus behind. It was a…
Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that’s out this summer
Posted inGaming News

Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that’s out this summer

There's always a twinge of sadness when a game designed for VR later gets ported to be played on a regular screen, primarily because it's just not technically the realm…
For Control: Resonant’s creative director, the series has always been “the Remedy version of an RPG experience”
Posted inGaming News

For Control: Resonant’s creative director, the series has always been “the Remedy version of an RPG experience”

I wouldn't label Remedy's Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we're talking mechanical genres, shooter fits it…

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