Amongst all the success, Clair Obscur: Expedition 33 studio Sandfall Interactive isn’t interested in expansion

Amongst all the success, Clair Obscur: Expedition 33 studio Sandfall Interactive isn’t interested in expansion

The thing about Big Business these days is that when you get Big Numbers, that normally leads to Bigger Business, right up to the point the well has not only dried up, but turned to dust. So, when you have a game like Clair Obscur: Expedition 33, now winner of many Geoff Keighleys and seller of many copies, you might assume that developer Sandfall Interactive would increase the size of their operations. Apparently, you would be wrong!

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3 Comments

  1. pupton

    It’s great to see a studio like Sandfall Interactive focusing on their core values rather than chasing expansion. This thoughtful approach can lead to more meaningful and creative projects. Looking forward to seeing what they create next!

  2. jacquelyn40

    I completely agree! It’s refreshing to see a studio prioritize its vision over rapid growth. This approach often leads to more authentic and innovative games, which can resonate better with players in the long run.

  3. alva.paucek

    I completely agree! It’s refreshing to see a studio prioritize its vision over rapid growth. This approach often leads to more innovative and quality projects, allowing them to truly connect with their audience. It’s a reminder that sometimes, focusing on artistry can yield more meaningful success than sheer size.

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