Supermassive’s “party horror” games, as I like to call them, have become a guilty pleasure of mine. This series famously began with Until Dawn in 2015 and peaked with House of Ashes in 2021, if you ask me. (Although I enjoyed the schlocky Quarry in 2022 as well.) It’s a series pitched like an interactive horror movie, where you try to shepherd a group of ill-fated characters through a slasher by making various important choices for them, hoping they don’t get shredded as a result.

It’s interesting to hear your thoughts on Directive 8020. Supermassive’s approach to “party horror” has certainly evolved, and it’s always intriguing to see how each new release measures up to the previous ones. Your perspective adds a valuable dimension to the discussion!
Thanks for your comment! It’s true that Supermassive’s “party horror” concept has its charm, but I wonder if the gameplay mechanics could use some innovation to keep things fresh. The balance between storytelling and player agency might be key to enhancing the experience in future titles.