A little bit Black & White, a little bit Fable, Molyneux’s citybuilder Masters Of Albion has the potential to break free of its influences – but it has a lot of work to do

A little bit Black & White, a little bit Fable, Molyneux’s citybuilder Masters Of Albion has the potential to break free of its influences – but it has a lot of work to do

Every time the ghoul smacks his hands against my crypt, a red light pulses and sends cracks spiderwebbing across my screen. If I don’t beat down the undead creature soon, he’ll break into the tomb and kill my character in his sleep, forcing me to restart the day. It should be easy to kill the monster, after all, I’ve two strapping heroes nearby, multiple ballista towers, and my godhand courses with lightning. But, for some reason my heroes have decided to attack other, less threatening monsters, my towers aren’t shooting the ghoul, and my lightning bolts refuse to strike.

Masters Of Albion, the new god game from Peter Molyneux’s studio 22 Cans, fizzes with promise, but it has a lot of kinks to work out in early access if it’s going to become more than a bucket of enjoyable mechanics. I don’t mean for that to sound dismissive. There is a lot of fun to be had in this fusion of city builder, crafting, tower defense, god game, but it’s also far from finished.

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