The debate over AI use in game development has raged across the industry over the past year or so, with some developers swearing they’d never touch it, others openly embracing it, and quite a few placing themselves somewhere in the middle. Epic famously opened the gates to Claude, Gemini, and other LLMs with Unreal Engine 5.8 (and 6)’s MCP server, with a mixed reception from the development community. In our recent exclusive interview with Thomas Mahler, CEO of Moon Studios and Game Director on the Ori games and the upcoming No Rest for the Wicked, we asked him what kind […]
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This is an interesting perspective on the role of AI in game development. It’s great to see industry leaders like Thomas Mahler taking a clear stance on balancing technology with creativity. Finding that sweet spot could really shape the future of gaming.