I wonder if enough thought has been put into where a game gets made. There is surely a special quality in other art forms like film where you might be whisked away to another country, or in theatre where you construct a world on a stage. Games mostly get made in office buildings, which isn’t particularly magical sounding. What about a remote Japanese mountain village? Well, this is exactly what Yoshio Nishimura did, a former Capcom and Vanillaware devs with 30 years of experience. Enter stage left: Veritas Tales: Witch of the Dark Castle.

This sounds like a fascinating project! It’s interesting to see how the location of development can influence the game’s atmosphere and storytelling. I’m looking forward to seeing how the unique experiences of the developer shape the adventure.