If I had a nickel for every game released in the last few months with a message about the tension between technology and humanity, I’d actually have three nickels. Which isn’t very much, but across such a short period of time, it is unusual. There was Pragmata, with its musings about how tech can never copy the essence of living, no matter how convincing. Then came Zero Parades: For Dead Spies, which takes a broader view of how the privileged wield technology to maintain the gulf between themselves and the disadvantaged. It’s insightful, but focused on the big picture. And there’s Subnautica 2, which makes the topic personal. This is a game with a message about technology, and it’s probably not the one you assume at the start.
