Saros feels like Returnal, but it’s a very different game to Housemarque

Saros feels like Returnal, but it’s a very different game to Housemarque

Now, five years later, Housemarque has returned with a fair compromise. Sarosisn’t Returnal 2, but a totally new game. It is, however, a clear variation on a theme. It repeats virtually all of Returnal’s gameplay beats, but modifies them with a tweaked approach to defense and lots more opportunities for progression. In a video interview with Polygon, creative director Gregory Louden and associate design director Matti Häkli explained how Housemarque landed the tricky balancing act of giving players the experience they’re craving while still doing something new within a familiar framework. It all comes down to the finer details.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *