Saros feels like Returnal, but it’s a very different game to Housemarque

Saros feels like Returnal, but it’s a very different game to Housemarque

Now, five years later, Housemarque has returned with a fair compromise. Sarosisnโ€™t Returnal 2, but a totally new game. It is, however, a clear variation on a theme. It repeats virtually all of Returnalโ€™s gameplay beats, but modifies them with a tweaked approach to defense and lots more opportunities for progression. In a video interview with Polygon, creative director Gregory Louden and associate design director Matti Hรคkli explained how Housemarque landed the tricky balancing act of giving players the experience theyโ€™re craving while still doing something new within a familiar framework. It all comes down to the finer details.

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