Minos review – Theseus can have the minotaur, this roguelike tower defense gets just too punishing

Minos review – Theseus can have the minotaur, this roguelike tower defense gets just too punishing

The mercenary I’m watching stalk the corridors of the dank labyrinth is right to be scared. He’s already seen the rest of his party impaled by pressure plate-triggered spike traps, crushed by heavy stone doors, and drawn off the path to the minotaur’s lair by a siren song-emitting statue. Alone in the ever-shifting maze, he continues on his mission to kill the Cretan king Minos’s bull-horned son, Asterion. He doesn’t even realise that he’s about to turn the corner into range of a waiting ballistae.

I almost feel sorry for the sellsword. Almost. The blood bonus I’ll receive for killing all the labyrinth’s invaders with traps alone will make for a nice reward. Maybe I’ll invest the gore in a mulcher or a boulder trap…

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1 Comment

  1. kovacek.woodrow

    This review provides a captivating glimpse into the challenges of Minos. It sounds like a thrilling blend of roguelike elements and tower defense, even if it can be quite punishing. It’s always interesting to see how games balance difficulty and enjoyment!

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