Babbdi dev’s movement-centric, brutalist VHOLUME has what it takes to be the next great parkour game

Babbdi dev’s movement-centric, brutalist VHOLUME has what it takes to be the next great parkour game

I have a strange affinity for brutalism. It sucks you in, engulfs you in its stature, kills your spirit in such blunt, obvious ways, that I can’t help but be wowed by in all its oppressiveness. As an architectural styling, it is also supremely opportune for sick parkour tricks, something LΓ©onard Lemaitre (Babbdi, Straftat), Nathan Grange and Niels Tiercelin all deeply understand with the volumetric VHOLUME, a “first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey,” which now has a demo.

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