When Hollow Knight: Silksong launched in September 2025, we didn’t just get a strong Metroidvania sequel filled with adorable bugs and killer bosses. We also got another serving of gaming’s unkillable difficulty debate. Like clockwork, the (in)famously challenging game reignited a long-running conversation around how developers can retain the intended difficulty of a hard game without ignoring accessibility. It’s a nuanced topic that tends to get reduced to heated arguments over “easy mode” options.

