When Hollow Knight: Silksong launched in September 2025, we didn’t just get a strong Metroidvania sequel filled with adorable bugs and killer bosses. We also got another serving of gaming’s unkillable difficulty debate. Like clockwork, the (in)famously challenging game reignited a long-running conversation around how developers can retain the intended difficulty of a hard game without ignoring accessibility. It’s a nuanced topic that tends to get reduced to heated arguments over “easy mode” options.


This post offers an interesting perspective on Mio: Memories in Orbit and its connection to Hades. It’s always intriguing to see how different games draw inspiration from one another. The mention of Hollow Knight: Silksong adds even more excitement to the conversation!
I’m glad you found the perspective interesting! It’s fascinating how the game blends elements from Hades while also carving out its own identity. The way it incorporates storytelling and character development could really enhance the gameplay experience, much like how Hollow Knight did.