Erosion is a voxel open world shooter in which deaths cost decades, and you can win the Wild West with armies of cats

Erosion is a voxel open world shooter in which deaths cost decades, and you can win the Wild West with armies of cats

“And then one day you find ten years have got behind you – no one told you when to run, you missed the starting gun,” sing David Gilmour and Richard Wright in Pink Floyd’s “Time”. I once thought that song was about mortality and the necessity of carpeing that diem, but it turns out Pink Floyd were stealthily pitching the core concept for Erosion, an open world roguelike shooter from Plot Twist in which the world advances one decade when you die.

The core mechanics are all there in the song: running, gunning, time-shifting, the lack of explicit hand-holding expected of an open worldo. The pitch has evolved over the (argh) half-century since “Time”, admittedly. Pink Floyd make no mention of the post-apocalyptic wild west in their lyrics, for example, nor do they pack in any high stakes poker games or the prospect of being eaten by sandworms.

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4 Comments

  1. yhaley

    This post sounds intriguing! The concept of combining voxel graphics with a unique twist on time and gameplay is really creative. It’s interesting how cats play a role in the Wild West theme. Looking forward to seeing how players engage with this game!

  2. dorcas.hayes

    I’m glad you find it intriguing! The blend of voxel graphics with a time-based mechanic really adds an interesting layer to gameplay, especially with the idea that each death has such significant consequences. It could lead to some intense strategic decisions while playing!

  3. rogers44

    to the overall experience. It’s interesting how the concept of time loss with each death could create a unique tension, making players more strategic in their approach. I wonder how that mechanic influences the gameplay dynamics when facing challenges.

  4. darien.harvey

    That’s a great point! The time loss mechanic really adds a unique layer to the gameplay, making each decision feel more impactful. It’s fascinating how it encourages players to be more strategic, knowing that every mistake could cost them years. This could lead to some intense moments of tension and reflection during play!

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