ZA/UM’s Zero Parades is Schrodinger’s Disco Elysium follow-up, and it keeps yelling at me about communism

ZA/UM’s Zero Parades is Schrodinger’s Disco Elysium follow-up, and it keeps yelling at me about communism

“Since the last round of EMTERR ‘stabilisation’, they’ve been trying to force us lifers out,” the phantom line engineer tells Zero Parades protagonist Hershel Wilk. “We can’t be fired, not easily, but they can take away the work that made us stay in the first place,” he continues. “I have two options. I could falsify my reports and declare line 9 safe for construction anyway, or I could quit. Either way, the company can’t lose.”

Approximately 15 minutes later, I’m talking to a monkey sat atop a pile of goods in a random abandoned house. “YOUR PRESENCE IS WEAK. FATE DELIVERS ME AN UNWORTHY ADVERSARY,” it says, before declaring its name to be the KING OF TRADE. Immediately, one of voices in Herschel’s inner chorus, dubbed Statehood, starts shouting back about needing to defeat the forces of capitalism.

Both of these are scenarios I ran into while playing the Next Fest demo of the spy CRPG finally emerging from ZA/UM, following years of reported bad times and discord at and around the Disco Elysium studio. Both of them feel simultaneously like encounters you could plausibly have run into in the original Disco, and like they could just as easily be pale imitations dressed up to resemble that first game’s much quoted trenchcoat of surrealist detecting.

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