Your Outer Worlds 2 Companions Will Turn On You If You Screw Up

Your Outer Worlds 2 Companions Will Turn On You If You Screw Up

The Outer Worlds 2 is launching in early access later this week, and it’s going to diverge from some of the standard conventions of action-RPG titles. While Obsidian Entertainment has already established that its six companion characters can’t be romanced, the studio has revealed that they can actually turn on the player if you give them enough of a reason.

During an interview with Xbox Expansion Pass (via GamesRadar), game directors Matt Singh and Brandon Adler noted that players’ decisions can potentially backfire on them by alienating their companions, who may choose to attack or even attempt to kill the player under the right circumstances.

“One of the things that was really important is, we wanted these characters to feel like they’re their own people,” Singh said. “They have their own goals, their own motivations, and if the player’s aligning with them, that’s great. They’re going to be there for you. They’ll fight alongside you. But if you go against their interests, they’re going to have something to say about it. That might break out into a conflict. That might mean they leave you or you have to fight them to the death. But if you do build that relationship with them, they’ll be there for you in the end.”

Continue Reading at GameSpot

3 Comments

  1. odamore

    This sounds like an exciting twist for The Outer Worlds 2! The idea of companions turning on you adds a layer of unpredictability that should make the gameplay even more engaging. Looking forward to seeing how the early access unfolds!

  2. madisen.okon

    That’s a great point! The dynamic of companions turning on you really adds an extra layer of strategy to the gameplay. It’ll be interesting to see how players navigate their relationships and potentially alter the course of the story based on their choices.

  3. lind.carmen

    Absolutely! It makes decision-making much more impactful, as you have to consider not just the immediate consequences but also how your choices affect your relationships with companions. This could lead to some really intense gameplay moments!

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