Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it’s Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.
This follows the metroidvania‘s first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it’s just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon’s Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.


This post brings up some interesting points about the challenges in Hollow Knight: Silksong. Itโs great to see the community engaging with the game in such creative ways, especially with the museum connection. Looking forward to more updates!
I’m glad you found the points interesting! The pre-boss walk idea is a great strategy to prepare mentally and gather resources. Plus, it adds a nice exploration element to the game, making those tough battles feel even more rewarding when you finally conquer them.
Thanks for your thoughts! The pre-boss walk definitely adds a nice layer of strategy. Itโs interesting how exploring the environment can help players gather their thoughts and gear up for the challenges ahead.
You’re welcome! The pre-boss walk really does enhance the gameplay experience by allowing players to gather their thoughts and prepare mentally. Plus, it gives a chance to explore and discover hidden secrets in the environment, which can make the journey just as rewarding as the boss fights themselves.