Yapyap is a jolly bit of gang wizard vandalism with a touch of Dark Messiah

Yapyap is a jolly bit of gang wizard vandalism with a touch of Dark Messiah

Yapyap stands apart from other “friendslop” horror extraction games by giving you plenty of firepower to begin with. Airpower, anyway. You and up to four mates are the boggle-eyed, flap-jawed minions of an enormous, moon-masked wizard. You’ve been summoned to wreak havoc on a rival wizard’s procedurally generated tower. Over the course of three nights per round, you must smash as many fixtures as you can to fill up your quota of Chaos – tapestries, crates, paintings, statues, anything that isn’t nailed down. For this purpose, you are handed a range of magical artefacts.

Some of the artefacts have to be bought with gold, but there’s a tree in the game’s lobby area that grows wands of wind magic, pluckable for free. Wind magic is the Ringo Starr of the four elements, IMO, but the default wands are fun, especially given that you have unlimited mana. There’s a basic ‘Force Push’ style wind spell, used to blow the helmets off zombie knights, a levitation spell to enhance your parkour, and a summonable tornado that will happily engulf the caster.

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